MeganJayneMedia

Projects For Media

Project Two: Comparing Professional Work — October 20, 2014

Project Two: Comparing Professional Work

For this project I researched into multiple professional examples such as Walt Disney, Windsor McCay and Len Lye. I researched Walt Disney, who is famous for his well known animations, as I have always enjoyed his work while growing up so I already knew quite a bit about his work and films, this made my research a lot more interesting. When relating his work to my own there a lot of differences that are very obvious, although I didn’t take many ideas, apart from the young audience idea, from Walt Disney his work inspired me plenty.

I also looked at Windsor McCay’s work, who created multiple hand drawn scenes which when put together flow smoothly as an animation. I loved his work because each little drawing became a bigger part of story which I found really entertaining. I was hoping to create something along the lines of Windor’s work but due to my lack of skills and the time limit we had I chose to use the idea of very simple animations which was influenced by his work.

Project Two: Evaluation —

Project Two: Evaluation

Overview: Unfortunately I don’t have reviews from my peers for this project as I did not finish the project on time so I did not have the evaluation template to get reviews. However, I did complete the project during my free time, so I completed my own part of the evaluation.

Evaluation: 

Story: I came up with the story of my animation while reading through the project brief, as I noticed the PG rating we had to stay within, this gave me the idea to create an animation suited for younger children. The story was about two young bears, one of which is the superhero and the other is a villain; the villain tricks the superhero into thinking they are stuck in a tree when they are not. I decided to go with the idea of morals behind a story, as my main idea was to aim my animation to young children. The moral behind my story was not to tell lies, as it leads to bad consequences. Which I think I managed to follow through with well as my peers who watched my finished animation, when it was done, said that they could tell what the moral was and that it was clear.

Narrative: I personally think the narrative in my animation could be a lot better, maybe with text on the screen or more voice overs. As the story didn’t really make sense to start with and became unclear in some areas. If there were more voice overs, possibly describing what was happening or the characters more than the animation would have made more sense.

Characters: Going back to the idea of having an animation aimed at younger children I researched different cartoon characters and animals, as I know children like animals. I chose to go with two bears as teddy bears are loved amongst children, which meant my animation would be suitable and entertaining for children. For both characters I thought they looked very good and would appeal to my audience. However, I think I should have used two different animals that didn’t look at all similar so that they were completely different, and went with the idea of them being a superhero and villain (different personalities and looks). But my peers told me that they liked my characters and how they were similar, which I was very pleased with because I put a lot of time and effort into creating my characters and giving them the right look.

Visuals: I think my visuals in the entire animation could have been a lot better, as in a lot of areas the character or background looked out of place, or the scenes skipped little areas. The areas where the scene skipped meant that my animation didn’t flow as well as I hoped it would.

Sound: I wasn’t overly happy with the sound in my animation as I thought it was a little dull and boring, especially for a younger audience. However, I did have sounds of flying for the superhero and voice overs for the characters talking which I think made my animation a lot more interesting.

Production: The production of my animation went well and the process of using Photoshop and Illustrator went well as I was able to find an image from the internet and trace over them, then remove the photo and add detail. This helped me to create a better character in the style I wanted. Overall, I think the process of creating my animation went to plan, considering I had never used some of the software we were using.

Post Production: When it came to piecing my animation together on After Effects, I found this part slightly difficult as I had never used the software before and had no idea how to use it. However, after I was shown by my tutor how to use the basic effect I was able to create my animation.

Audience: The audience we had to create our animations for was aimed at the ages between seven to fifteen, but we had to make sure our animation was of a PG rating. I think my animation is suitable for the audience, as the story, characters and visuals all fit in well with the age range, as well as sticking to the PG rating.

Overall Rating: I am pleased with my final animation as I think it went well for my first ever 2D animation. However, there are a lot of changes I would have made to it to make it a lot better. Such as more use of sound, like music to run all through the animation. Or by making it flow better to create an easier to watch production. Although, as I have only used the software a little I am proud of the skills I managed to gain.

Project Two: Primary & Secondary Research —

Project Two: Primary & Secondary Research

Primary Research: For my primary research I looked into the animation of Morph created by Peter Lord and David Sproxton as I already knew a little about this, as I used to watch it when I was younger. I also chose this because at first I wanted to do something similar but ended up changing my ideas. It also introduced me into stop motion and claymation animation. I researched into the different styles of animation because of the influence from this.

Secondary Research: For my primary research I had to find examples of professional work for inspiration and influence to my own work. I also had to find examples of job roles related to 2D animation or animation in general in the creative media sector. When I found out these examples for both sets of research I compared my own work to the professionals to see what I could improve upon.

Claymation Research —

Claymation Research

Morph is an animated plasticine stop-motion comedy animation, created in 1977. The creators of this animation are Peter Lord and David Sproxton, the animation was featured in a children’s television programme Take Hart; alongside the artist and presenter Tony Hart. Peter and David made a very simple figure who could change shape, the name of this character, Morph, came from the idea of him being able to metamorphose. The first appearance of Morph was in the first ever episode of Take Hart, this was on February 15th 1977 at 5:15pm. Morph stands 12cm tall and weighs 5 oz, and is made out of one lump of clay. Peter and David weigh the lump of clay using the same set of scales with an M marked where the correct weight is, this makes them sure that they are using the same weight each time.

In the early days of filming the production team only allocated a short amount of time for the sequences so Peter and David would have to tell the stories in under a minute. This was a good time slot for the beginning of the animations. The Amazing Adventures of Morph lasted roughly 4 minutes and 30 seconds long, this inspired Peter and David to develop some new characters to enhance the stories. These were Chas (Morph’s alter ego), Folly (a tinfoil girl), Gillespie (a dim-witted blue giant), Grandmorph (a long-bearded grandpa version of Morph), Deliliah (the nonsense girl), Nailbrush (Morph’s canine companion), Goobledygood (an alien) and finally The Very Small Creatures.

 

I like the idea of using claymation in this project because it allows me to play around with how the charatcers can look. I also like how while the charatcers are clay the background and other objects are not, which gives a realistic feel to the animation. Using clay also allows me to pose the charatcers in a more realistic way, than simply edited the way their arms and legs etc move in an animation software.

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Resources:

  • google.co.uk
  • amazingmorph.com
Character – 2D Animation —

Character – 2D Animation

Project Two: Characters for my 2D animation; designed on illustrator.

Charlie Bear is a clumsy, cute and unfortunate bear. He is underestimated by everyone else, so trying to prove himself he finds himself in trouble. While he is looking for people to help he encounters Alice Bear, an evil mastermind. Everyone underestimates Charlie because of his appearance and clumsiness, he comes from a line of family members with great skill and amazing talent in crime fighting. However, Charlie cannot do anything, except fly…with crashing into objects.

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Alice Bear: Being very cute and irresistible no one suspects Alice to be so evil. She is a mastermind villain who strives to destroy anything and everything in her way. While tricking everyone to believe she is kind, loyal and trustworthy she secretly comes up with different ways to make everyone’s life horrible, whether it’s being generally mean or stealing from them.

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I took the idea of using very childlike characters in my animation from the fact that the animation must be a PG rating. With the characters being childlike it allowed me to play around with colours and also edit the way they move more drastically. The story behind the characters also is very childlike as many children within the PG rating enjoy child friendly characters as usually they can relate to them or just generally find them fun.

I used images I found online of cartoon bears to influence how I wanted my characters to look. Many of the images I looked at had fun colours, whether it was something they were wearing or their fur. I decided to make the superhero have a cape and clothing to make him stand out more. Whereas with the villain I kept her very simple with only adding a pop of colour in her bow.

JOURNAL —

JOURNAL

Project Two:

Day 4; Monday 6th

Today I updated my wordpress blog with the things I have done during the past week, this helped me keep my blog looking professional and interesting. I also worked on my storyboard, script and made a few changes to my character to improve his appearance.

Day 5; Tuesday 7th

I finished off tiny details to my bear as well as creating a villain character too, today. This didn’t take too long so I decided to try out Adobe After Effects to play around with my characters, I made them move in different way. Firstly I made them move randomly and do little funny movement until I got the hang of how the After Effects worked. Then I made the characters move around by placing dots, called puppet pins, on their arms, legs, head and any other places I wanted them to move.

JOURNAL —

JOURNAL

Project Two: Day 3; Thursday 2nd October

For today I planned out and created my mind maps and moodboard. For one of my moodboards I planned out what type of characters I had in mind, the type I want is a dumb, silly character (preferably an animal). I want this because it will be different then having a superhero that actually helps. The animal idea is a lot different too as most superheroes are human, the animal I like the idea of mostly is a dog or pig. A dog because everyone loves a dog so it will be well loved, cute and underestimated by everyone (in the animation). I also chose a pig as it was slightly different to an average cat, dog or everyday pet, this superhero would be also cute and underestimated because of its cuteness.

My superhero that I chose to draw and design, instead of a dog or pig, was a bear because I liked the way it looked and was also slightly unusual, especially because I have never seen any superhero character on TV, or in videos to be a bear. The bear was inspired by a cartoon one I found online, it was very young and cute, with the image I was looking for.